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Bedrock Update 1.21.30
# Bedrock 1.21.30
## __**Important Notice for PlayStation®VR Users**__
* Our ability to support PlayStation®VR has come to an end, and will no longer be supported in updates after March of 2025. After you receive the final update, you will still receive updates on your PlayStation® and be able to play without PlayStation®VR. From this point on you can keep building in your worlds, and your Marketplace purchases (including Tokens) will continue to be available. You will no longer be able to use your PlayStation®VR with Minecraft as it will no longer be supported in the latest updates.
__**Experimental Features**__
* 👜** Bundles**!
* A Bundle is an item that lets you stack different blocks or items together in the same inventory slot. Different items normally don’t stack together, so you can end up wasting space by only having a few items in each slot. A Bundle lets you pack those items together so there is no wasted space.
* Bundles are still being polished in the Preview and Betas with bug fixes and tweaks, so you might spot some slight differences in this experimental version!
- **Known Issues**: When moving items on touch devices, the wrong item icon may appear briefly. Bundles put in Decorated Pots, given to an Allay, or moved through Hoppers and Droppers may lose their contents
__**Features and Bug Fixes**__
* <a:Loading_Block:853020494570717195> Numerous block related fixes and more block name flattening/split instances, check the changelog for the full list of fixes!
* <:S_TAG:914518092040781835> Added new vanilla block and item tags to support vanilla item tier level destruction speeds for data driven blocks.
* <:turtle:888685585118674944> Kelp, Seagrass, and Turtle Eggs can no longer be placed on any type of Fence, instead of just a subset of them.
* <:Fireworks_Arrow:701887325365338150> When crafting a Firework, adding or removing items from the grid will update the output item appropriately.
* ⌨️ Added Q and E as left and right click equivalents in JSON UI menus (including inventory menus) when playing in Full Keyboard Gameplay mode.
* <:Vindi_Stare:692895934392172584> Now Ominous bottle with lower level can still apply Bad Omen effect of lower level, if player had one active before.
* <:bao_block_missingtexture:887504480910848023> Fixed a bug that caused placeholder textures to appear after minimizing and then restoring the game window.
__**Rarity**__
* <a:netherite_sword_enchanted:888654416998178846> We have re-evaluated the rarity of all items and blocks in the game to more accurately reflect the current challenge of obtaining them, given the following guidelines:
* Items and blocks become more rare depending on the following factors:
* The chance of finding it in a loot table, including mob drops.
- The amount of travelling required to obtain it
- The difficulty of any obstacle which must be overcome to obtain it
- The possible amount of that item or block which exists in the world
* Any item or block which can be crafted must inherit the highest rarity of its crafting ingredients
* For example, a Mace has an Epic rarity because one of its ingredients (the Heavy Core) has an Epic rarity
- Likewise, any crafted item which has only Common crafting ingredients must also be Common
* Full details available above on the changelog link!
__**Touch Controls**__
* 📱 Improved new d-pad for touch controls. It is now more compact, includes back strafing buttons and a slightly extended zone outside where camera input is not received in order to prevent unexpected camera movement. When customizing controls, the diagonal buttons are visible as well.
* Fixes bug where the hide hud command would not hide the dpad touch control.
...And many more fixes, technical changes, experiment fixes, and parity changes!
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2024-09-20
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