配置文件教程1
指令提示
    服务端!表示控制台使用命令时通知操作
    # Server Sided! Means notify ops when command is used by console. (default: true)
    命令:jrmca 控制台使用命令时通知OP
    B:"jrmca - Notify admins if used by Console"=true
 
    服务端!表示当某人对其他玩家使用命令时通知操作。(默认:开)
    # Server Sided! Means notify ops when command is used by someone on someone else. (default: true)
    命令:jrmca 当某个人对另一个人使用命令时通知OP
    B:"jrmca - Notify admins if used by Others"=true
 
    服务端!表示在自身使用命令时通知操作。(默认:开)
    # Server Sided! Means notify ops when command is used on self. (default: true)
    命令:jrmca 玩家自己使用命令时通知OP
    B:"jrmca - Notify admins if used on Self"=true
 
    服务端!表示控制台使用命令时通知操作。(默认:开)
    # Server Sided! Means notify ops when command is used by console. (default: true)
    命令:jrmcabonus 控制台使用命令时通知op
    B:"jrmcabonus - Notify admins if used by Console"=true
 
    服务端!表示当某人对其他玩家使用命令时通知操作。(默认:开)
    # Server Sided! Means notify ops when command is used by someone on someone else. (default: true)
    命令:jrmcabonus 当某个人对另一个人使用命令时通知op
    B:"jrmcabonus - Notify admins if used by Others"=true
 
    服务端!表示在自身使用命令时通知操作。(默认:开)
    # Server Sided! Means notify ops when command is used on self. (default: true)
    命令:jrmcabonus 玩家自己使用命令时通知OP
    B:"jrmcabonus - Notify admins if used on Self"=true
 
    服务端!jrmcabonuscheck - 允许非OP玩家检查其他玩家的表。(默认:开)
    # Server Sided! jrmcabonuscheck - Allows non OP Players to check other player's sheet. (default: true)
    是否允许非OP玩家检查其他玩家的面板属性
    B:"jrmcabonuscheck - Check other player's sheet without OP On"=true
 
    服务端!jrmccheck - 允许非OP玩家查看其他玩家的表。(默认:开)
    # Server Sided! jrmccheck - Allows non OP Players to check other player's sheet. (default: true)
    是否允许非OP玩家检查其他玩家的面板属性
    B:"jrmccheck - Check other player's sheet without OP On"=true
 
    服务端!表示控制台使用命令时通知操作。(默认:开)
    # Server Sided! Means notify ops when command is used by console. (default: true)
    命令:jrmcheal 控制台使用命令时通知op
    B:"jrmcheal - Notify admins if used by Console"=true
 
    服务端!表示当某人对其他人使用命令时通知操作。(默认:开)
    # Server Sided! Means notify ops when command is used by someone on someone else. (default: true)
    命令:jrmcheal 当某个人对另一个人使用命令时通知op
    B:"jrmcheal - Notify admins if used by Others"=true
 
    服务端!表示在自身使用命令时通知操作。(默认:开)
    # Server Sided! Means notify ops when command is used on self. (default: true)
    命令:jrmcheal  玩家自己使用命令时通知op
    B:"jrmcheal - Notify admins if used on Self"=true
 
    服务端!表示控制台使用命令时通知操作。(默认:开)
    # Server Sided! Means notify ops when command is used by console. (default: true)
    命令:jrmcm  控制台使用命令时通知op
    B:"jrmcm - Notify admins if used by Console"=true
 
    服务端!表示当某人对其他人使用命令时通知操作。(默认:开)
    # Server Sided! Means notify ops when command is used by someone on someone else. (default: true)
    命令:jrmcm  当某个人对另一个人使用命令时通知op
    B:"jrmcm - Notify admins if used by Others"=true
 
    服务端!表示在自身使用命令时通知操作。(默认:开)
    # Server Sided! Means notify ops when command is used on self. (default: true)
    命令:jrmcm  玩家自己使用命令时通知op
    B:"jrmcm - Notify admins if used on Self"=true
 
    服务端!表示控制台使用命令时通知操作。(默认:开)
    # Server Sided! Means notify ops when command is used by console. (default: true)
    命令:jrmcracialskill  控制台使用命令时通知op
    B:"jrmcracialskill - Notify admins if used by Console"=true
 
    服务端!表示当某人对其他人使用命令时通知操作。(默认:开)
    # Server Sided! Means notify ops when command is used by someone on someone else. (default: true)
    命令:jrmcracialskill  当某个人对另一个人使用命令时通知op
    B:"jrmcracialskill - Notify admins if used by Others"=true
 
    服务端!表示在自身使用命令时通知操作。(默认:开)
    # Server Sided! Means notify ops when command is used on self. (default: true)
    命令:jrmcracialskill  玩家自己使用命令时通知op
    B:"jrmcracialskill - Notify admins if used on Self"=true
 
    服务端!表示控制台使用命令时通知操作。(默认:开)
    # Server Sided! Means notify ops when command is used by console. (default: true)
    命令:jrmcse  控制台使用命令时通知op
    B:"jrmcse - Notify admins if used by Console"=true
 
    服务端!表示当某人对其他人使用命令时通知操作。(默认:开)
    # Server Sided! Means notify ops when command is used by someone on someone else. (default: true)
    命令:jrmcse  当某个人对另一个人使用命令时通知op
    B:"jrmcse - Notify admins if used by Others"=true
 
    服务端!表示在自身使用命令时通知操作。(默认:开)
    # Server Sided! Means notify ops when command is used on self. (default: true)
    命令:jrmcse  玩家自己使用命令时通知op
    B:"jrmcse - Notify admins if used on Self"=true
 
    服务端!表示控制台使用命令时通知操作。(默认:开)
    # Server Sided! Means notify ops when command is used by console. (default: true)
    命令:jrmctp  控制台使用命令时通知op
    B:"jrmctp - Notify admins if used by Console"=true
 
    服务端!表示当某人对其他人使用命令时通知操作。(默认:开)
    # Server Sided! Means notify ops when command is used by someone on someone else. (default: true)
    命令:jrmctp  当某个人对另一个人使用命令时通知op
    B:"jrmctp - Notify admins if used by Others"=true
 
    服务端!表示在自身使用命令时通知操作。(默认:开)
    # Server Sided! Means notify ops when command is used on self. (default: true)
    命令:jrmctp  玩家自己使用命令时通知op
    B:"jrmctp - Notify admins if used on Self"=true
 
气功配置1
    # 服务端!如果为true,它将输入被气攻击击中的实体名称,并可用于“气攻击反应的实体列表”配置。(默认值:假)
    # Server Sided! If true it will type in the Names of Entities that got hit by a Ki Attack and can be used for the 'List of Entities Ki Attacks react to' config. (default: false)
    B:“实体被Ki攻击控制台消息”=false
    B:"Entity Hit by Ki Attack Console message"=false
}
 
"dbc ki attack server sided configs" {
DBC气攻击服务端配置
    # 服务器端!持续气攻击。
    # Server Sided! Continues Ki Attacks.
    S:“持续Ki攻击。如果玩家使用的为true的气功则会持续攻击造成多段伤害,如果为false气功击中目标后只造成一次伤害<。
    S:"Continues Ki Attacks. User must look forward to hold an attack or it will hit entities once." <
        [气功波]Wave true
        [气功弹]Ball false
        [气圆斩]Disk false
        [激光]Laser false
        [螺旋波]Spiral false
        [能量球]Large_Ball false
     >
    # 服务端!禁用的气攻击类型在生成时会立即消失。
    # Server Sided! Disabled ki attack types will make them instantly die when spawned.
    S:“启用 Ki 攻击类型(气功波、气功弹、气元斩、激光、螺旋波、能量球、弹幕、气屏障、自爆)”<[这个配置选择可让你禁用气功,将true改成false就可以禁用气功]
    S:"Enabled Ki Attack Types (Wave, Ball, Disk, Laser, Spiral, Large Ball, Barrage, Shield, Explosion)" <
        true
        true
        true
        true
        true
        true
        true
        true
        true
     >
 
    #服务端!气功爆炸最大时间,从0到1000。(默认:60)
    # Server Sided! Explosion Max Age Ticks value from 0 to 1000. (default: 60)
    I:“气功爆炸最大时间”=60
    I:"Explosion Max Age Ticks"=60
 
    #服务端!气功爆炸对玩家自身产生的伤害百分比,从0到100。(默认:25)
    # Server Sided! Explosion Self Harm Damage Percentage value from 0 to 100. (default: 25)
    I:"Explosion Self Harm Damage Percentage"=25
    
    #服务端!如果为true,如果玩家死亡,最后的气功爆炸将会消失。(默认:开)
    # Server Sided! If true Final explosion will vanish if the user is dead. (default: true)
    B:"Final explosion vanish on death"=true
 
    #服务端!更改可以检测实体的边界框的大小。数值越大,游戏未响应的可能性就越小。
    # Server Sided! Changes what the size of the bounding box is in which it can detect entities. The higher values may be less likely to Freeze the game.
    # From 0 to 5 (default: 4).
    # Mode 0 = Old, (Size + Motion + Extra 0.5 Blocks)[大小+运动+额外的0.5块]
    # Mode 1 = (Size + Motion)[大小+运动]
    # Mode 2 = (Size + Extra 0.5 Blocks)[尺寸+额外0.5块]
    # Mode 3 = (Size + Motion Version 2)[大小+运动版本2]
    # Mode 4 = (Size)[大小]
    # Mode 5 = (DISABLED! Doesn't check what entity is closest in it.[禁用!不检查其中最接近的实体是什么。
    I:"Ki Attack Closest Entity Check Size Mode"=4
 
    #服务端!如果为true气攻击的爆炸效果可以使用。
    # Server Sided! If true Ki Attack Effect can be used.
    S:"Ki Attack Effect can be used" <
        Wave true[气功波]
        Ball true[气功弹]
        Disk true[气元斩]
        Laser true[激光]
        Spiral true[螺旋波]
        Large_Ball true[能量球]
        Barrage true[弹幕]
        Shield true[气屏障]
        Explosion true[自爆]
     >
 
    #服务端!将其设置为0将禁用限制。从0到10000(默认:15.0)(数值越小延迟越少)
    # Server Sided! Setting it to 0 will disable limits. From 0 to 10000 (default: 15.0) (lower number will reduce lag)
    I:“气攻击爆炸大小限制”=15
    I:"Ki Attack Explosion Size Limit"=15
 
    #服务端!气攻击力公式。用来计算一个气功与另一个气功相互时攻击的威力(默认值:(伤害/2)+(速度*2)+(密度*10)+(1))
    # Server Sided! Ki Attack Power Formula. Used to calculate an attack's power when clashing with another ki attack (default: (Damage/2)+(Speed*2)+(Density*10)+(1))
    S:"Ki Attack Power Formula"=(Damage/2)+(Speed*2)+(Density*10)+(1)
 
    #服务端!气功实体大小和渲染大小(最小 最大)(默认:0.01 0.1)。
    # Server Sided! Ki Attack Hitbox and Render Sizes (Min Max) (default: 0.01 0.1).
    S:"Ki Attack Sizes (Min Max)" <
        Wave 0.01 0.1
        Ball 0.01 0.1
        Disk 0.01 0.1
        Laser 0.01 0.1
        Spiral 0.01 0.1
        Large_Ball 0.01 0.1
        Barrage 0.01 0.1
     >
 
    #服务器端!如果true气功命中目标将击退击中目标,是false则造成正常造成伤害。
    # Server Sided! If true Ki Attacks will knockback hit targets as normal.
    S:"Ki Attack knockback" <
        Wave true[气功波]
        Ball true[气功弹]
        Disk true[气元斩]
        Laser true[激光]
        Spiral true[螺旋波]
        Large_Ball true[能量球]
        Barrage true[弹幕]
     >
 
    #服务器端!气功额外加成包含速度,伤害,气消耗
    # Server Sided! Stats are multiplied after attack is created.
    S:“气功弹的属性乘数(速度,伤害,消耗)从0到1000[百分比](默认:1.00)。”<
    S:"Ki Attack stat multipliers for (Ball) (Speed, Damage, Cost) value from 0 to 1000 (defaults: 1.00)." <
        1.0
        1.0
        1.0
     >
 
    #服务器端!气功额外加成包含速度,伤害,气消耗
    # Server Sided! Stats are multiplied after attack is created.
    S:“弹幕的属性乘数(速度,伤害,消耗)从0到1000[百分比](默认:1.00)。”<
    S:"Ki Attack stat multipliers for (Barrage) (Speed, Damage, Cost) value from 0 to 1000 (defaults: 1.00)." <
        1.0
        1.0
        1.0
     >
 
    # Server Sided! Stats are multiplied after attack is created.
    S:“气元斩的属性乘数(速度,伤害,消耗)从0到1000[百分比](默认:1.00)。”<
    S:"Ki Attack stat multipliers for (Disk) (Speed, Damage, Cost) value from 0 to 1000 (defaults: 1.00)." <
        1.0
        1.0
        1.0
     >
 
    #服务器端!气功额外加成包含速度,伤害,气消耗
    # Server Sided! Stats are multiplied after attack is created.
    S:“自爆的属性乘数(速度,伤害,消耗)从0到1000[百分比](默认:1.00)。”<
    S:"Ki Attack stat multipliers for (Explosion) (Speed, Damage, Cost) value from 0 to 1000 (defaults: 1.00)." <
        1.0
        1.0
        1.0
     >
    
    #服务器端!气功额外加成包含速度,伤害,气消耗
    # Server Sided! Stats are multiplied after attack is created.
    S:“能量球的属性乘数(速度,伤害,消耗)从0到1000[百分比](默认:1.00)。”<
    S:"Ki Attack stat multipliers for (Large Ball) (Speed, Damage, Cost) value from 0 to 1000 (defaults: 1.00)." <
        1.0
        1.0
        1.0
     >
 
    #服务器端!气功额外加成包含速度,伤害,气消耗
    # Server Sided! Stats are multiplied after attack is created.
    S:“激光的属性乘数(速度,伤害,消耗)从0到1000[百分比](默认:1.00)。”<
    S:"Ki Attack stat multipliers for (Laser) (Speed, Damage, Cost) value from 0 to 1000 (defaults: 1.00)." <
        1.0
        1.0
        1.0
     >
 
    #服务器端!气功额外加成包含速度,伤害,气消耗
    # Server Sided! Stats are multiplied after attack is created.
    S:“气屏障的属性乘数(速度,伤害,消耗)从0到1000[百分比](默认:1.00)。”<
    S:"Ki Attack stat multipliers for (Shield) (Speed, Damage, Cost) value from 0 to 1000 (defaults: 1.00)." <
        1.0
        1.0
        1.0
     >
 
    #服务器端!气功额外加成包含速度,伤害,气消耗
    # Server Sided! Stats are multiplied after attack is created.
    S:“螺旋波的属性乘数(速度,伤害,消耗)从0到1000[百分比](默认:1.00)。”<
    S:"Ki Attack stat multipliers for (Spiral) (Speed, Damage, Cost) value from 0 to 1000 (defaults: 1.00)." <
        1.0
        1.0
        1.0
     >
 
    #服务器端!气功额外加成包含速度,伤害,气消耗
    # Server Sided! Stats are multiplied after attack is created.
    S:“气功波的属性乘数(速度,伤害,消耗)从0到1000[百分比](默认:1.00)。”<
    S:"Ki Attack stat multipliers for (Wave) (Speed, Damage, Cost) value from 0 to 1000 (defaults: 1.00)." <
        1.0
        1.0
        1.0
     >
 
    #服务器端!气功大小与玩家的身高大小有关。(默认:true)
    # Server Sided! Ki Attacks scale with user's height. (default: true)
    B:"Ki Attacks scale with user's height"=true
 
    #服务器端!当气功发生对撞时,如果一个气功比另一个气功弱x(配置量)倍,就摧毁它。取值范围为1 ~ 1000。如果值为1,则配置关闭。(默认:50.00)
    # Server Sided! When Ki Attacks clash if one is x (config amount) times weaker than the other one destroy it. Value from 1 to 1000. IF value is 1 then the config is off. (default: 50.00)
    D:"Ki Clash Destroy weaker one"=50.0
 
    #服务器端!自爆是否可以跟随着使用者移动。(默认值:false)
    # Server Sided! Ki Explosions move with the user. (default: false)
    B:"Ki Explosions move with the user"=false
 
    #服务器端!气屏障和自爆增加气的经验百分比。取值范围为0 ~ 100。如果值为0,则配置关闭。(默认值:0)
    # Server Sided! Ki Shields and Explosions give Ki Tech experience percentage. Value from 0 to 100. IF value is 0 then the config is off. (default: 0)
    I:"Ki Shields and Explosions give Ki Tech experience percentage"=0
 
    #服务器端!气屏障是否可以跟随着使用者移动。(默认值:false)
    # Server Sided! Ki Shields move with the user. (default: false)
    B:"Ki Shields move with the user"=false
 
    #服务器端!Ki攻击对这些实体做出反应。
    # Server Sided! Ki Attacks React to these Entities.
    S:“气功弹”气功反应的实体列表。(名称,反应)(反应:气功将…1 =死亡| 2 =摧毁它| 3 =摧毁它如果有效果| 4 =伤害它| 5 =伤害它如果有效果)<
    S:"List of Entities 'Ball' Ki Attacks react to. (Name, Reaction)(Reactions: Ki Attack will... 1 = Die from it | 2 = Destroy it | 3 = Destroy it IF effect is on | 4 = Damage it | 5 = Damage it IF effect is on)" <
        
     >
    
    #服务器端!Ki攻击对这些实体做出反应。
    # Server Sided! Ki Attacks React to these Entities.
    S:“弹幕”气功反应的实体列表。(名称,反应)(反应:气功将…1 =死亡| 2 =摧毁它| 3 =摧毁它如果有效果| 4 =伤害它| 5 =伤害它如果有效果)<
    S:"List of Entities 'Barrage' Ki Attacks react to. (Name, Reaction)(Reactions: Ki Attack will... 1 = Die from it | 2 = Destroy it | 3 = Destroy it IF effect is on | 4 = Damage it | 5 = Damage it IF effect is on)" <
        
     >
 
    #服务器端!Ki攻击对这些实体做出反应。
    # Server Sided! Ki Attacks React to these Entities.
    S:“气元斩”气功反应的实体列表。(名称,反应)(反应:气功将…1 =死亡| 2 =摧毁它| 3 =摧毁它如果有效果| 4 =伤害它| 5 =伤害它如果有效果)<
    S:"List of Entities 'Disk' Ki Attacks react to. (Name, Reaction)(Reactions: Ki Attack will... 1 = Die from it | 2 = Destroy it | 3 = Destroy it IF effect is on | 4 = Damage it | 5 = Damage it IF effect is on)" <
        
     >
 
    #服务器端!Ki攻击对这些实体做出反应。
    # Server Sided! Ki Attacks React to these Entities.
    S:“自爆”气功反应的实体列表。(名称,反应)(反应:气功将…1 =死亡| 2 =摧毁它| 3 =摧毁它如果有效果| 4 =伤害它| 5 =伤害它如果有效果)<
    S:"List of Entities 'Explosion' Ki Attacks react to. (Name, Reaction)(Reactions: Ki Attack will... 1 = Die from it | 2 = Destroy it | 3 = Destroy it IF effect is on | 4 = Damage it | 5 = Damage it IF effect is on)" <
        
     >
 
    #服务器端!Ki攻击对这些实体做出反应。
    # Server Sided! Ki Attacks React to these Entities.
    S:“能量球”气功反应的实体列表。(名称,反应)(反应:气功将…1 =死亡| 2 =摧毁它| 3 =摧毁它如果有效果| 4 =伤害它| 5 =伤害它如果有效果)<
    S:"List of Entities 'Large Ball' Ki Attacks react to. (Name, Reaction)(Reactions: Ki Attack will... 1 = Die from it | 2 = Destroy it | 3 = Destroy it IF effect is on | 4 = Damage it | 5 = Damage it IF effect is on)" <
        
     >
 
    #服务器端!Ki攻击对这些实体做出反应。
    # Server Sided! Ki Attacks React to these Entities.
    S:“激光”气功反应的实体列表。(名称,反应)(反应:气功将…1 =死亡| 2 =摧毁它| 3 =摧毁它如果有效果| 4 =伤害它| 5 =伤害它如果有效果)<
    S:"List of Entities 'Laser' Ki Attacks react to. (Name, Reaction)(Reactions: Ki Attack will... 1 = Die from it | 2 = Destroy it | 3 = Destroy it IF effect is on | 4 = Damage it | 5 = Damage it IF effect is on)" <
        
     >
 
    #服务器端!Ki攻击对这些实体做出反应。
    # Server Sided! Ki Attacks React to these Entities.
    S:“气屏障”气功反应的实体列表。(名称,反应)(反应:气功将…1 =死亡| 2 =摧毁它| 3 =摧毁它如果有效果| 4 =伤害它| 5 =伤害它如果有效果)<
    S:"List of Entities 'Shield' Ki Attacks react to. (Name, Reaction)(Reactions: Ki Attack will... 1 = Die from it | 2 = Destroy it | 3 = Destroy it IF effect is on | 4 = Damage it | 5 = Damage it IF effect is on)" <
        
     >
 
    #服务器端!Ki攻击对这些实体做出反应。
    # Server Sided! Ki Attacks React to these Entities.
    S:“螺旋波”气功反应的实体列表。(名称,反应)(反应:气功将…1 =死亡| 2 =摧毁它| 3 =摧毁它如果有效果| 4 =伤害它| 5 =伤害它如果有效果)<
    S:"List of Entities 'Spiral' Ki Attacks react to. (Name, Reaction)(Reactions: Ki Attack will... 1 = Die from it | 2 = Destroy it | 3 = Destroy it IF effect is on | 4 = Damage it | 5 = Damage it IF effect is on)" <
        
     >
 
    #服务器端!Ki攻击对这些实体做出反应。
    # Server Sided! Ki Attacks React to these Entities.
    S:“气功波”气功反应的实体列表。(名称,反应)(反应:气功将…1 =死亡| 2 =摧毁它| 3 =摧毁它如果有效果| 4 =伤害它| 5 =伤害它如果有效果)<
    S:"List of Entities 'Wave' Ki Attacks react to. (Name, Reaction)(Reactions: Ki Attack will... 1 = Die from it | 2 = Destroy it | 3 = Destroy it IF effect is on | 4 = Damage it | 5 = Damage it IF effect is on)" <
        
     >
 
    #服务器端!Ki攻击对这些实体做出反应。
    # Server Sided! Ki Attacks React to these Entities.
    S:“每一个”气功反应的实体列表。(名称,反应)(反应:气功将…1 =死亡| 2 =摧毁它| 3 =摧毁它如果有效果| 4 =伤害它| 5 =伤害它如果有效果)<
    S:"List of Entities EVERY Ki Attacks react to. (Name, Reaction)(Reactions: Ki Attack will... 1 = Die from it | 2 = Destroy it | 3 = Destroy it IF effect is on | 4 = Damage it | 5 = Damage it IF effect is on)" <
        Snowball 2
        Arrow 2
        SmallFireball 2
        Fireball 2
     >
 
    #服务器端!螺旋波基于对最初敌人的造成伤害基础上,产生削弱过的伤害(true)或产生一个分裂伤害(false)。(默认值是开实的)
    # Server Sided! Spirals Weaken going through enemies based off on their Start Damage (true) OR their new divided damage (false). (default: true)
    B:"Spirals Weaken going through enemies based off on their Start Damage"=true
 
    #服务器端!穿过目标后伤害减弱。数值是一个百分比,例如30将是每次命中后的30%减去能量。设置为0将禁用该配置。从0到100。(默认值:30)
    # Server Sided! Spirals Damage weakens after going through targets. Value is a Percentage, for example 30 will be 30% minus power after each hit. Setting to 0 will disable the config. From 0 to 100. (default: 30)
    I:"Spirals Weaken going through enemies by x Percentage"=30
 
    #服务器端!如果开正的螺旋波会穿过实体。
    # Server Sided! If true Spirals will go through entities.
    S:"Spirals go through entities" <
        EFFECT_OFF true
        EFFECT_ON true
     >
 
属性和形态增幅消耗等等
注:奖励属性是特殊加成不算形态倍率但是会提升战斗力
    #服务器端!这个系统最初只是为了人类,那美克星人和默认平衡他们的形态属性乘数与赛亚人,因为这些种族只有很少的形态(从0.0到1000000)。
    # Server Sided! This System was originally only for Humans, Namekians and Majins to balance their Form Attribute multipliers with Saiyans due to only having a few Forms (From 0.0 to 1000000).
    S:“每一级种族天赋的冰冻恶魔种族奖励属性乘数加成”<
    S:"Arcosian Race Bonus Attribute Multiplier Per Racial Skill Level" <
        Form0 0.0
        Form1 0.0
        Form2 0.0
        Form3 0.0
        Base 0.0
        Form5 0.01
        Ultimate 0.01
        God 0.0
        Mystic 0.02
     >
 
    #服务器端!允许属性超过最大属性限制
    # Server Sided! Allow Attributes Over Max Attribute limit with powerups
    B:"Attributes Over Limit"=true
 
    #服务器端!如果是“true”,那么融合就可以使用,如果是“false”,那么融合就不能使用。(出于平衡原因默认为true)
    # Server Sided! If 'true' then Fusion will be available to use, If 'false' then Fusion wont be usable. (For balancing reasons default: true)
    B:"Fusion - Dance fusion"=true
 
    #服务器端!你可以改变融合持续的时间,以分钟为单位的时间可以从1到30(默认为5)
    # Server Sided! You can change the duration in minutes that a fusion can last. Time in minutes can be from 1 to 30 (default: 5) 
    I:"Fusion - Dance fusion - Fuse Time"=5
 
    #服务器端!你可以改变融合结束后的禁止融合持续时间(以分钟为单位),时间单位为分钟,取值范围为1 ~ 1000(默认为10)。
    # Server Sided! You can change the duration in minutes after a fusion has ended, how long one can't perform fustion again. Time in minutes can be from 1 to 1000 (default: 10) 
    I:"Fusion - Dance fusion - NoFuse Time"=10
 
    #服务器端!这个系统最初只是为了人类,那美克星人和默认平衡他们的形态属性乘数与赛亚人,因为这些种族只有很少的形态(从0.0到1000000)。
    # Server Sided! This System was originally only for Humans, Namekians and Majins to balance their Form Attribute multipliers with Saiyans due to only having a few Forms (From 0.0 to 1000000).
 
 
2024-06-06
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