凯西
频道主
配置文件教程1
指令提示
服务端!表示控制台使用命令时通知操作
# Server Sided! Means notify ops when command is used by console. (default: true)
命令:jrmca 控制台使用命令时通知OP
B:"jrmca - Notify admins if used by Console"=true
服务端!表示当某人对其他玩家使用命令时通知操作。(默认:开)
# Server Sided! Means notify ops when command is used by someone on someone else. (default: true)
命令:jrmca 当某个人对另一个人使用命令时通知OP
B:"jrmca - Notify admins if used by Others"=true
服务端!表示在自身使用命令时通知操作。(默认:开)
# Server Sided! Means notify ops when command is used on self. (default: true)
命令:jrmca 玩家自己使用命令时通知OP
B:"jrmca - Notify admins if used on Self"=true
服务端!表示控制台使用命令时通知操作。(默认:开)
# Server Sided! Means notify ops when command is used by console. (default: true)
命令:jrmcabonus 控制台使用命令时通知op
B:"jrmcabonus - Notify admins if used by Console"=true
服务端!表示当某人对其他玩家使用命令时通知操作。(默认:开)
# Server Sided! Means notify ops when command is used by someone on someone else. (default: true)
命令:jrmcabonus 当某个人对另一个人使用命令时通知op
B:"jrmcabonus - Notify admins if used by Others"=true
服务端!表示在自身使用命令时通知操作。(默认:开)
# Server Sided! Means notify ops when command is used on self. (default: true)
命令:jrmcabonus 玩家自己使用命令时通知OP
B:"jrmcabonus - Notify admins if used on Self"=true
服务端!jrmcabonuscheck - 允许非OP玩家检查其他玩家的表。(默认:开)
# Server Sided! jrmcabonuscheck - Allows non OP Players to check other player's sheet. (default: true)
是否允许非OP玩家检查其他玩家的面板属性
B:"jrmcabonuscheck - Check other player's sheet without OP On"=true
服务端!jrmccheck - 允许非OP玩家查看其他玩家的表。(默认:开)
# Server Sided! jrmccheck - Allows non OP Players to check other player's sheet. (default: true)
是否允许非OP玩家检查其他玩家的面板属性
B:"jrmccheck - Check other player's sheet without OP On"=true
服务端!表示控制台使用命令时通知操作。(默认:开)
# Server Sided! Means notify ops when command is used by console. (default: true)
命令:jrmcheal 控制台使用命令时通知op
B:"jrmcheal - Notify admins if used by Console"=true
服务端!表示当某人对其他人使用命令时通知操作。(默认:开)
# Server Sided! Means notify ops when command is used by someone on someone else. (default: true)
命令:jrmcheal 当某个人对另一个人使用命令时通知op
B:"jrmcheal - Notify admins if used by Others"=true
服务端!表示在自身使用命令时通知操作。(默认:开)
# Server Sided! Means notify ops when command is used on self. (default: true)
命令:jrmcheal 玩家自己使用命令时通知op
B:"jrmcheal - Notify admins if used on Self"=true
服务端!表示控制台使用命令时通知操作。(默认:开)
# Server Sided! Means notify ops when command is used by console. (default: true)
命令:jrmcm 控制台使用命令时通知op
B:"jrmcm - Notify admins if used by Console"=true
服务端!表示当某人对其他人使用命令时通知操作。(默认:开)
# Server Sided! Means notify ops when command is used by someone on someone else. (default: true)
命令:jrmcm 当某个人对另一个人使用命令时通知op
B:"jrmcm - Notify admins if used by Others"=true
服务端!表示在自身使用命令时通知操作。(默认:开)
# Server Sided! Means notify ops when command is used on self. (default: true)
命令:jrmcm 玩家自己使用命令时通知op
B:"jrmcm - Notify admins if used on Self"=true
服务端!表示控制台使用命令时通知操作。(默认:开)
# Server Sided! Means notify ops when command is used by console. (default: true)
命令:jrmcracialskill 控制台使用命令时通知op
B:"jrmcracialskill - Notify admins if used by Console"=true
服务端!表示当某人对其他人使用命令时通知操作。(默认:开)
# Server Sided! Means notify ops when command is used by someone on someone else. (default: true)
命令:jrmcracialskill 当某个人对另一个人使用命令时通知op
B:"jrmcracialskill - Notify admins if used by Others"=true
服务端!表示在自身使用命令时通知操作。(默认:开)
# Server Sided! Means notify ops when command is used on self. (default: true)
命令:jrmcracialskill 玩家自己使用命令时通知op
B:"jrmcracialskill - Notify admins if used on Self"=true
服务端!表示控制台使用命令时通知操作。(默认:开)
# Server Sided! Means notify ops when command is used by console. (default: true)
命令:jrmcse 控制台使用命令时通知op
B:"jrmcse - Notify admins if used by Console"=true
服务端!表示当某人对其他人使用命令时通知操作。(默认:开)
# Server Sided! Means notify ops when command is used by someone on someone else. (default: true)
命令:jrmcse 当某个人对另一个人使用命令时通知op
B:"jrmcse - Notify admins if used by Others"=true
服务端!表示在自身使用命令时通知操作。(默认:开)
# Server Sided! Means notify ops when command is used on self. (default: true)
命令:jrmcse 玩家自己使用命令时通知op
B:"jrmcse - Notify admins if used on Self"=true
服务端!表示控制台使用命令时通知操作。(默认:开)
# Server Sided! Means notify ops when command is used by console. (default: true)
命令:jrmctp 控制台使用命令时通知op
B:"jrmctp - Notify admins if used by Console"=true
服务端!表示当某人对其他人使用命令时通知操作。(默认:开)
# Server Sided! Means notify ops when command is used by someone on someone else. (default: true)
命令:jrmctp 当某个人对另一个人使用命令时通知op
B:"jrmctp - Notify admins if used by Others"=true
服务端!表示在自身使用命令时通知操作。(默认:开)
# Server Sided! Means notify ops when command is used on self. (default: true)
命令:jrmctp 玩家自己使用命令时通知op
B:"jrmctp - Notify admins if used on Self"=true
气功配置1
# 服务端!如果为true,它将输入被气攻击击中的实体名称,并可用于“气攻击反应的实体列表”配置。(默认值:假)
# Server Sided! If true it will type in the Names of Entities that got hit by a Ki Attack and can be used for the 'List of Entities Ki Attacks react to' config. (default: false)
B:“实体被Ki攻击控制台消息”=false
B:"Entity Hit by Ki Attack Console message"=false
}
"dbc ki attack server sided configs" {
DBC气攻击服务端配置
# 服务器端!持续气攻击。
# Server Sided! Continues Ki Attacks.
S:“持续Ki攻击。如果玩家使用的为true的气功则会持续攻击造成多段伤害,如果为false气功击中目标后只造成一次伤害<。
S:"Continues Ki Attacks. User must look forward to hold an attack or it will hit entities once." <
[气功波]Wave true
[气功弹]Ball false
[气圆斩]Disk false
[激光]Laser false
[螺旋波]Spiral false
[能量球]Large_Ball false
>
# 服务端!禁用的气攻击类型在生成时会立即消失。
# Server Sided! Disabled ki attack types will make them instantly die when spawned.
S:“启用 Ki 攻击类型(气功波、气功弹、气元斩、激光、螺旋波、能量球、弹幕、气屏障、自爆)”<[这个配置选择可让你禁用气功,将true改成false就可以禁用气功]
S:"Enabled Ki Attack Types (Wave, Ball, Disk, Laser, Spiral, Large Ball, Barrage, Shield, Explosion)" <
true
true
true
true
true
true
true
true
true
>
#服务端!气功爆炸最大时间,从0到1000。(默认:60)
# Server Sided! Explosion Max Age Ticks value from 0 to 1000. (default: 60)
I:“气功爆炸最大时间”=60
I:"Explosion Max Age Ticks"=60
#服务端!气功爆炸对玩家自身产生的伤害百分比,从0到100。(默认:25)
# Server Sided! Explosion Self Harm Damage Percentage value from 0 to 100. (default: 25)
I:"Explosion Self Harm Damage Percentage"=25
#服务端!如果为true,如果玩家死亡,最后的气功爆炸将会消失。(默认:开)
# Server Sided! If true Final explosion will vanish if the user is dead. (default: true)
B:"Final explosion vanish on death"=true
#服务端!更改可以检测实体的边界框的大小。数值越大,游戏未响应的可能性就越小。
# Server Sided! Changes what the size of the bounding box is in which it can detect entities. The higher values may be less likely to Freeze the game.
# From 0 to 5 (default: 4).
# Mode 0 = Old, (Size + Motion + Extra 0.5 Blocks)[大小+运动+额外的0.5块]
# Mode 1 = (Size + Motion)[大小+运动]
# Mode 2 = (Size + Extra 0.5 Blocks)[尺寸+额外0.5块]
# Mode 3 = (Size + Motion Version 2)[大小+运动版本2]
# Mode 4 = (Size)[大小]
# Mode 5 = (DISABLED! Doesn't check what entity is closest in it.[禁用!不检查其中最接近的实体是什么。
I:"Ki Attack Closest Entity Check Size Mode"=4
#服务端!如果为true气攻击的爆炸效果可以使用。
# Server Sided! If true Ki Attack Effect can be used.
S:"Ki Attack Effect can be used" <
Wave true[气功波]
Ball true[气功弹]
Disk true[气元斩]
Laser true[激光]
Spiral true[螺旋波]
Large_Ball true[能量球]
Barrage true[弹幕]
Shield true[气屏障]
Explosion true[自爆]
>
#服务端!将其设置为0将禁用限制。从0到10000(默认:15.0)(数值越小延迟越少)
# Server Sided! Setting it to 0 will disable limits. From 0 to 10000 (default: 15.0) (lower number will reduce lag)
I:“气攻击爆炸大小限制”=15
I:"Ki Attack Explosion Size Limit"=15
#服务端!气攻击力公式。用来计算一个气功与另一个气功相互时攻击的威力(默认值:(伤害/2)+(速度*2)+(密度*10)+(1))
# Server Sided! Ki Attack Power Formula. Used to calculate an attack's power when clashing with another ki attack (default: (Damage/2)+(Speed*2)+(Density*10)+(1))
S:"Ki Attack Power Formula"=(Damage/2)+(Speed*2)+(Density*10)+(1)
#服务端!气功实体大小和渲染大小(最小 最大)(默认:0.01 0.1)。
# Server Sided! Ki Attack Hitbox and Render Sizes (Min Max) (default: 0.01 0.1).
S:"Ki Attack Sizes (Min Max)" <
Wave 0.01 0.1
Ball 0.01 0.1
Disk 0.01 0.1
Laser 0.01 0.1
Spiral 0.01 0.1
Large_Ball 0.01 0.1
Barrage 0.01 0.1
>
#服务器端!如果true气功命中目标将击退击中目标,是false则造成正常造成伤害。
# Server Sided! If true Ki Attacks will knockback hit targets as normal.
S:"Ki Attack knockback" <
Wave true[气功波]
Ball true[气功弹]
Disk true[气元斩]
Laser true[激光]
Spiral true[螺旋波]
Large_Ball true[能量球]
Barrage true[弹幕]
>
#服务器端!气功额外加成包含速度,伤害,气消耗
# Server Sided! Stats are multiplied after attack is created.
S:“气功弹的属性乘数(速度,伤害,消耗)从0到1000[百分比](默认:1.00)。”<
S:"Ki Attack stat multipliers for (Ball) (Speed, Damage, Cost) value from 0 to 1000 (defaults: 1.00)." <
1.0
1.0
1.0
>
#服务器端!气功额外加成包含速度,伤害,气消耗
# Server Sided! Stats are multiplied after attack is created.
S:“弹幕的属性乘数(速度,伤害,消耗)从0到1000[百分比](默认:1.00)。”<
S:"Ki Attack stat multipliers for (Barrage) (Speed, Damage, Cost) value from 0 to 1000 (defaults: 1.00)." <
1.0
1.0
1.0
>
# Server Sided! Stats are multiplied after attack is created.
S:“气元斩的属性乘数(速度,伤害,消耗)从0到1000[百分比](默认:1.00)。”<
S:"Ki Attack stat multipliers for (Disk) (Speed, Damage, Cost) value from 0 to 1000 (defaults: 1.00)." <
1.0
1.0
1.0
>
#服务器端!气功额外加成包含速度,伤害,气消耗
# Server Sided! Stats are multiplied after attack is created.
S:“自爆的属性乘数(速度,伤害,消耗)从0到1000[百分比](默认:1.00)。”<
S:"Ki Attack stat multipliers for (Explosion) (Speed, Damage, Cost) value from 0 to 1000 (defaults: 1.00)." <
1.0
1.0
1.0
>
#服务器端!气功额外加成包含速度,伤害,气消耗
# Server Sided! Stats are multiplied after attack is created.
S:“能量球的属性乘数(速度,伤害,消耗)从0到1000[百分比](默认:1.00)。”<
S:"Ki Attack stat multipliers for (Large Ball) (Speed, Damage, Cost) value from 0 to 1000 (defaults: 1.00)." <
1.0
1.0
1.0
>
#服务器端!气功额外加成包含速度,伤害,气消耗
# Server Sided! Stats are multiplied after attack is created.
S:“激光的属性乘数(速度,伤害,消耗)从0到1000[百分比](默认:1.00)。”<
S:"Ki Attack stat multipliers for (Laser) (Speed, Damage, Cost) value from 0 to 1000 (defaults: 1.00)." <
1.0
1.0
1.0
>
#服务器端!气功额外加成包含速度,伤害,气消耗
# Server Sided! Stats are multiplied after attack is created.
S:“气屏障的属性乘数(速度,伤害,消耗)从0到1000[百分比](默认:1.00)。”<
S:"Ki Attack stat multipliers for (Shield) (Speed, Damage, Cost) value from 0 to 1000 (defaults: 1.00)." <
1.0
1.0
1.0
>
#服务器端!气功额外加成包含速度,伤害,气消耗
# Server Sided! Stats are multiplied after attack is created.
S:“螺旋波的属性乘数(速度,伤害,消耗)从0到1000[百分比](默认:1.00)。”<
S:"Ki Attack stat multipliers for (Spiral) (Speed, Damage, Cost) value from 0 to 1000 (defaults: 1.00)." <
1.0
1.0
1.0
>
#服务器端!气功额外加成包含速度,伤害,气消耗
# Server Sided! Stats are multiplied after attack is created.
S:“气功波的属性乘数(速度,伤害,消耗)从0到1000[百分比](默认:1.00)。”<
S:"Ki Attack stat multipliers for (Wave) (Speed, Damage, Cost) value from 0 to 1000 (defaults: 1.00)." <
1.0
1.0
1.0
>
#服务器端!气功大小与玩家的身高大小有关。(默认:true)
# Server Sided! Ki Attacks scale with user's height. (default: true)
B:"Ki Attacks scale with user's height"=true
#服务器端!当气功发生对撞时,如果一个气功比另一个气功弱x(配置量)倍,就摧毁它。取值范围为1 ~ 1000。如果值为1,则配置关闭。(默认:50.00)
# Server Sided! When Ki Attacks clash if one is x (config amount) times weaker than the other one destroy it. Value from 1 to 1000. IF value is 1 then the config is off. (default: 50.00)
D:"Ki Clash Destroy weaker one"=50.0
#服务器端!自爆是否可以跟随着使用者移动。(默认值:false)
# Server Sided! Ki Explosions move with the user. (default: false)
B:"Ki Explosions move with the user"=false
#服务器端!气屏障和自爆增加气的经验百分比。取值范围为0 ~ 100。如果值为0,则配置关闭。(默认值:0)
# Server Sided! Ki Shields and Explosions give Ki Tech experience percentage. Value from 0 to 100. IF value is 0 then the config is off. (default: 0)
I:"Ki Shields and Explosions give Ki Tech experience percentage"=0
#服务器端!气屏障是否可以跟随着使用者移动。(默认值:false)
# Server Sided! Ki Shields move with the user. (default: false)
B:"Ki Shields move with the user"=false
#服务器端!Ki攻击对这些实体做出反应。
# Server Sided! Ki Attacks React to these Entities.
S:“气功弹”气功反应的实体列表。(名称,反应)(反应:气功将…1 =死亡| 2 =摧毁它| 3 =摧毁它如果有效果| 4 =伤害它| 5 =伤害它如果有效果)<
S:"List of Entities 'Ball' Ki Attacks react to. (Name, Reaction)(Reactions: Ki Attack 1 = Die from it | 2 = Destroy it | 3 = Destroy it IF effect is on | 4 = Damage it | 5 = Damage it IF effect is on)" <
>
#服务器端!Ki攻击对这些实体做出反应。
# Server Sided! Ki Attacks React to these Entities.
S:“弹幕”气功反应的实体列表。(名称,反应)(反应:气功将…1 =死亡| 2 =摧毁它| 3 =摧毁它如果有效果| 4 =伤害它| 5 =伤害它如果有效果)<
S:"List of Entities 'Barrage' Ki Attacks react to. (Name, Reaction)(Reactions: Ki Attack 1 = Die from it | 2 = Destroy it | 3 = Destroy it IF effect is on | 4 = Damage it | 5 = Damage it IF effect is on)" <
>
#服务器端!Ki攻击对这些实体做出反应。
# Server Sided! Ki Attacks React to these Entities.
S:“气元斩”气功反应的实体列表。(名称,反应)(反应:气功将…1 =死亡| 2 =摧毁它| 3 =摧毁它如果有效果| 4 =伤害它| 5 =伤害它如果有效果)<
S:"List of Entities 'Disk' Ki Attacks react to. (Name, Reaction)(Reactions: Ki Attack 1 = Die from it | 2 = Destroy it | 3 = Destroy it IF effect is on | 4 = Damage it | 5 = Damage it IF effect is on)" <
>
#服务器端!Ki攻击对这些实体做出反应。
# Server Sided! Ki Attacks React to these Entities.
S:“自爆”气功反应的实体列表。(名称,反应)(反应:气功将…1 =死亡| 2 =摧毁它| 3 =摧毁它如果有效果| 4 =伤害它| 5 =伤害它如果有效果)<
S:"List of Entities 'Explosion' Ki Attacks react to. (Name, Reaction)(Reactions: Ki Attack 1 = Die from it | 2 = Destroy it | 3 = Destroy it IF effect is on | 4 = Damage it | 5 = Damage it IF effect is on)" <
>
#服务器端!Ki攻击对这些实体做出反应。
# Server Sided! Ki Attacks React to these Entities.
S:“能量球”气功反应的实体列表。(名称,反应)(反应:气功将…1 =死亡| 2 =摧毁它| 3 =摧毁它如果有效果| 4 =伤害它| 5 =伤害它如果有效果)<
S:"List of Entities 'Large Ball' Ki Attacks react to. (Name, Reaction)(Reactions: Ki Attack 1 = Die from it | 2 = Destroy it | 3 = Destroy it IF effect is on | 4 = Damage it | 5 = Damage it IF effect is on)" <
>
#服务器端!Ki攻击对这些实体做出反应。
# Server Sided! Ki Attacks React to these Entities.
S:“激光”气功反应的实体列表。(名称,反应)(反应:气功将…1 =死亡| 2 =摧毁它| 3 =摧毁它如果有效果| 4 =伤害它| 5 =伤害它如果有效果)<
S:"List of Entities 'Laser' Ki Attacks react to. (Name, Reaction)(Reactions: Ki Attack 1 = Die from it | 2 = Destroy it | 3 = Destroy it IF effect is on | 4 = Damage it | 5 = Damage it IF effect is on)" <
>
#服务器端!Ki攻击对这些实体做出反应。
# Server Sided! Ki Attacks React to these Entities.
S:“气屏障”气功反应的实体列表。(名称,反应)(反应:气功将…1 =死亡| 2 =摧毁它| 3 =摧毁它如果有效果| 4 =伤害它| 5 =伤害它如果有效果)<
S:"List of Entities 'Shield' Ki Attacks react to. (Name, Reaction)(Reactions: Ki Attack 1 = Die from it | 2 = Destroy it | 3 = Destroy it IF effect is on | 4 = Damage it | 5 = Damage it IF effect is on)" <
>
#服务器端!Ki攻击对这些实体做出反应。
# Server Sided! Ki Attacks React to these Entities.
S:“螺旋波”气功反应的实体列表。(名称,反应)(反应:气功将…1 =死亡| 2 =摧毁它| 3 =摧毁它如果有效果| 4 =伤害它| 5 =伤害它如果有效果)<
S:"List of Entities 'Spiral' Ki Attacks react to. (Name, Reaction)(Reactions: Ki Attack 1 = Die from it | 2 = Destroy it | 3 = Destroy it IF effect is on | 4 = Damage it | 5 = Damage it IF effect is on)" <
>
#服务器端!Ki攻击对这些实体做出反应。
# Server Sided! Ki Attacks React to these Entities.
S:“气功波”气功反应的实体列表。(名称,反应)(反应:气功将…1 =死亡| 2 =摧毁它| 3 =摧毁它如果有效果| 4 =伤害它| 5 =伤害它如果有效果)<
S:"List of Entities 'Wave' Ki Attacks react to. (Name, Reaction)(Reactions: Ki Attack 1 = Die from it | 2 = Destroy it | 3 = Destroy it IF effect is on | 4 = Damage it | 5 = Damage it IF effect is on)" <
>
#服务器端!Ki攻击对这些实体做出反应。
# Server Sided! Ki Attacks React to these Entities.
S:“每一个”气功反应的实体列表。(名称,反应)(反应:气功将…1 =死亡| 2 =摧毁它| 3 =摧毁它如果有效果| 4 =伤害它| 5 =伤害它如果有效果)<
S:"List of Entities EVERY Ki Attacks react to. (Name, Reaction)(Reactions: Ki Attack 1 = Die from it | 2 = Destroy it | 3 = Destroy it IF effect is on | 4 = Damage it | 5 = Damage it IF effect is on)" <
Snowball 2
Arrow 2
SmallFireball 2
Fireball 2
>
#服务器端!螺旋波基于对最初敌人的造成伤害基础上,产生削弱过的伤害(true)或产生一个分裂伤害(false)。(默认值是开实的)
# Server Sided! Spirals Weaken going through enemies based off on their Start Damage (true) OR their new divided damage (false). (default: true)
B:"Spirals Weaken going through enemies based off on their Start Damage"=true
#服务器端!穿过目标后伤害减弱。数值是一个百分比,例如30将是每次命中后的30%减去能量。设置为0将禁用该配置。从0到100。(默认值:30)
# Server Sided! Spirals Damage weakens after going through targets. Value is a Percentage, for example 30 will be 30% minus power after each hit. Setting to 0 will disable the config. From 0 to 100. (default: 30)
I:"Spirals Weaken going through enemies by x Percentage"=30
#服务器端!如果开正的螺旋波会穿过实体。
# Server Sided! If true Spirals will go through entities.
S:"Spirals go through entities" <
EFFECT_OFF true
EFFECT_ON true
>
属性和形态增幅消耗等等
注:奖励属性是特殊加成不算形态倍率但是会提升战斗力
#服务器端!这个系统最初只是为了人类,那美克星人和默认平衡他们的形态属性乘数与赛亚人,因为这些种族只有很少的形态(从0.0到1000000)。
# Server Sided! This System was originally only for Humans, Namekians and Majins to balance their Form Attribute multipliers with Saiyans due to only having a few Forms (From 0.0 to 1000000).
S:“每一级种族天赋的冰冻恶魔种族奖励属性乘数加成”<
S:"Arcosian Race Bonus Attribute Multiplier Per Racial Skill Level" <
Form0 0.0
Form1 0.0
Form2 0.0
Form3 0.0
Base 0.0
Form5 0.01
Ultimate 0.01
God 0.0
Mystic 0.02
>
#服务器端!允许属性超过最大属性限制
# Server Sided! Allow Attributes Over Max Attribute limit with powerups
B:"Attributes Over Limit"=true
#服务器端!如果是“true”,那么融合就可以使用,如果是“false”,那么融合就不能使用。(出于平衡原因默认为true)
# Server Sided! If 'true' then Fusion will be available to use, If 'false' then Fusion wont be usable. (For balancing reasons default: true)
B:"Fusion - Dance fusion"=true
#服务器端!你可以改变融合持续的时间,以分钟为单位的时间可以从1到30(默认为5)
# Server Sided! You can change the duration in minutes that a fusion can last. Time in minutes can be from 1 to 30 (default: 5)
I:"Fusion - Dance fusion - Fuse Time"=5
#服务器端!你可以改变融合结束后的禁止融合持续时间(以分钟为单位),时间单位为分钟,取值范围为1 ~ 1000(默认为10)。
# Server Sided! You can change the duration in minutes after a fusion has ended, how long one can't perform fustion again. Time in minutes can be from 1 to 1000 (default: 10)
I:"Fusion - Dance fusion - NoFuse Time"=10
#服务器端!这个系统最初只是为了人类,那美克星人和默认平衡他们的形态属性乘数与赛亚人,因为这些种族只有很少的形态(从0.0到1000000)。
# Server Sided! This System was originally only for Humans, Namekians and Majins to balance their Form Attribute multipliers with Saiyans due to only having a few Forms (From 0.0 to 1000000).
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2024-06-06
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