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Candy
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Godot PR 250307
添加 ASTC HDR 格式变体
https://github.com/godotengine/godot/pull/102777
[.NET] 当 TFM 未更改时跳过重新保存 .csproj
https://github.com/godotengine/godot/pull/103714
验证移动和 Forward+渲染器中 InstanceData 结构的平凡性
https://github.com/godotengine/godot/pull/103529
修复使用 Jolt 物理时负缩放损坏的问题
https://github.com/godotengine/godot/pull/103440
修复 String::is_valid_hex_number
https://github.com/godotengine/godot/pull/99059
简化并修复 Projection 的 getter 函数
https://github.com/godotengine/godot/pull/100209
修复中间分辨率下的视口缩放问题
https://github.com/godotengine/godot/pull/102741
在 GUI 工具提示中使用 Viewport 的默认纹理过滤/重复
https://github.com/godotengine/godot/pull/103636
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往期回顾
250306:
https://pd.qq.com/s/ann5e6x75
250304:
https://pd.qq.com/s/g1muv8rfu
250226:
https://pd.qq.com/s/5b5e0t7xd
250221:
https://pd.qq.com/s/pt5dg14k
250218:
https://pd.qq.com/s/22yf0ri4a
250215:
https://pd.qq.com/s/8aezh5guo
250214:
https://pd.qq.com/s/21dn2kcx8
250212:
https://pd.qq.com/s/cwmp4fwpw
250211:
https://pd.qq.com/s/hny8fwsra
250208:
https://pd.qq.com/s/fejm7zuaw
250206:
https://pd.qq.com/s/1ptts2cft
250205:
https://pd.qq.com/s/5cphnhxrc
250204:
https://pd.qq.com/s/6brecmcco
250201:
https://pd.qq.com/s/eegxo0dp2
250130:
https://pd.qq.com/s/qjb8aq8n
250128:
https://pd.qq.com/s/4crhir8j6
250125:
https://pd.qq.com/s/80ogem2vc
250124:
https://pd.qq.com/s/5p1j7swu2
250122:
https://pd.qq.com/s/a6k1kn7w6
250121:
https://pd.qq.com/s/5d0eiwluf
250118:
https://pd.qq.com/s/4w8r5l1xc
250117:
https://pd.qq.com/s/8bb18zz6m
250114:
https://pd.qq.com/s/9kq4l6bio
250113:
https://pd.qq.com/s/d3358kwgy
250112:
https://pd.qq.com/s/jhiffx59
250111:
https://pd.qq.com/s/66ekw9pj3
250110:
https://pd.qq.com/s/aj9wh7rns
250109:
https://pd.qq.com/s/76x0l6kbe
250108:
https://pd.qq.com/s/avel756z3
250107:
https://pd.qq.com/s/657dg2yhg
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