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Candy
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Godot PR 250204
核心:修复Basis::get_euler在某些情况下错误地简化了旋转
https://github.com/godotengine/godot/pull/102144
尊重使用at_front的ResourceFormatsavers扩展的顺序
https://github.com/godotengine/godot/pull/101543
修复没有相机的3D选择的运行时崩溃
https://github.com/godotengine/godot/pull/102329
修复浮动窗口关注运行
https://github.com/godotengine/godot/pull/102312
不要返回tree的物品超出可见的矩形
https://github.com/godotengine/godot/pull/102262
使用较小的Epsilon进行Omni和斑点衰减截止
https://github.com/godotengine/godot/pull/102272
将Lightmapgi的直接照明计算在几个提交中
https://github.com/godotengine/godot/pull/102257
使用FlowContainer用于Profiler和Visual Profiler棒
https://github.com/godotengine/godot/pull/102024
修复Textedit鼠标选择和滚动取消
https://github.com/godotengine/godot/pull/91778
实现管道的get_length()
https://github.com/godotengine/godot/pull/102365
修复缓慢的调整嵌入式游戏窗口
https://github.com/godotengine/godot/pull/102251
引入Viewport功能,以使鼠标保持一致
https://github.com/godotengine/godot/pull/99890
往期回顾
250201:
https://pd.qq.com/s/eegxo0dp2
250130:
https://pd.qq.com/s/qjb8aq8n
250128:
https://pd.qq.com/s/4crhir8j6
250125:
https://pd.qq.com/s/80ogem2vc
250124:
https://pd.qq.com/s/5p1j7swu2
250122:
https://pd.qq.com/s/a6k1kn7w6
250121:
https://pd.qq.com/s/5d0eiwluf
250118:
https://pd.qq.com/s/4w8r5l1xc
250117:
https://pd.qq.com/s/8bb18zz6m
250114:
https://pd.qq.com/s/9kq4l6bio
250113:
https://pd.qq.com/s/d3358kwgy
250112:
https://pd.qq.com/s/jhiffx59
250111:
https://pd.qq.com/s/66ekw9pj3
250110:
https://pd.qq.com/s/aj9wh7rns
250109:
https://pd.qq.com/s/76x0l6kbe
250108:
https://pd.qq.com/s/avel756z3
250107:
https://pd.qq.com/s/657dg2yhg
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2025-02-06
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