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Candy
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Godot PR 250125
Vulkan:修复在缓冲区创建中引入的性能回归
https://github.com/godotengine/godot/pull/101972
2D: 修复更新通道时 CanvasTexture 的渲染问题
https://github.com/godotengine/godot/pull/101931
WebGL2: 修复使用 RGTC 压缩的 2D 数组纹理无法渲染的问题
https://github.com/godotengine/godot/pull/101909
更新 Jolt Physics BoxShape 以允许零尺寸的盒子
https://github.com/godotengine/godot/pull/101940
TextureProgressBar 在所有纹理中选择最大尺寸作为最小尺寸
https://github.com/godotengine/godot/pull/101957
CPUParticles2D - 添加跟随物理插值目标的能力
https://github.com/godotengine/godot/pull/101911
禁用单窗口模式下的游戏嵌入
https://github.com/godotengine/godot/pull/101936
修复当调用 set_one_shot 时 gpu_particles_2d 未随机化种子的问题
https://github.com/godotengine/godot/pull/101688
往期回顾
250124:
https://pd.qq.com/s/5p1j7swu2
250122:
https://pd.qq.com/s/a6k1kn7w6
250121:
https://pd.qq.com/s/5d0eiwluf
250118:
https://pd.qq.com/s/4w8r5l1xc
250117:
https://pd.qq.com/s/8bb18zz6m
250114:
https://pd.qq.com/s/9kq4l6bio
250113:
https://pd.qq.com/s/d3358kwgy
250112:
https://pd.qq.com/s/jhiffx59
250111:
https://pd.qq.com/s/66ekw9pj3
250110:
https://pd.qq.com/s/aj9wh7rns
250109:
https://pd.qq.com/s/76x0l6kbe
250108:
https://pd.qq.com/s/avel756z3
250107:
https://pd.qq.com/s/657dg2yhg
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2025-01-26
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